|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules
|
GM Screen
<-
Return to All Rules
(
Group by Source
)
<-
Return to Terrain Hierarchy
All Rules in
Terrain Hierarchy
Geologic Touchstones
Coastlines
Elevations
Rivers
Vegetation
Tags
Breaking the Rules
+
An entry marked with this has additional sections within it.
Rivers
Source
GameMastery Guide pg. 147
Once you have the elevations of your region marked, you’ll be able to place rivers. Start near the centerline of a mountain range and wind downward on whatever curving course you want as you approach a coastline. Make sure that your rivers don’t double back across an elevation line once they cross it, since water has a hard time flowing uphill. One important thing to keep in mind is that, as a general rule, water wants to flow together rather than apart—as a result, you should avoid having your rivers “split” as they flow downward from the mountains, save to create a delta like those at the mouths of the Mississippi or the Nile. Likewise, make sure that you don’t have multiple rivers emptying out of a lake!